![]() In single player modes the computer controls monsters against you. Online game types are deathmatch, last man standing,"Capture" (where teams fight for control of parts on the map), Quake-style Capture the Flag, also instant-shot games (Instagib, Insta-clan-arena, insta-capture) as well as online multiplayer map editing, which is one of Sauerbraten's most interesting and popular features. Multiplayer can be with LAN and Internet connection. ![]() The game has singleplayer and multiplayer modes. They are available on the Quadropolis forums. This simplicity in editing has resulted in a lot of maps released by players and developers. This is not like other games such as Quake, where you need a lot of effort and bugfixing work to even get the map to work. This means that both map-makers and players can make very big, detailed maps very quickly. These cubes can be mapped out easily, using the in-game editor. Maps are made out of cubes, which can be made longer or shorter and can be reshaped. Map editing An example of cube subdivision The game Crysis is around 3,000 megabytes. Sauerbraten CTF Edition is less than 350 megabytes. Sauerbraten was not made to look very good, but to allow easy map making within the game without making a big download. Sauerbraten was made out of the game Cube, but is much more advanced and a player can create new levels. The game started as a redesign to the original Cube Engine, and its first release was made on May 6, 2004. The game engine is free and open source software, under the Zlib License, with commercial support available from the developer's own business counterpart, Dot3 Labs. The game features single-player and multiplayer game play and contains an in-game level editor, its main feature. Sauerbraten (also known as Cube 2 or Sauer, German for “ sour roast”) is a cross-platform, Quake-like, first-person shooter computer game that runs on Microsoft Windows, Linux, FreeBSD and Mac OS X using OpenGL and SDL. Lee Salzman, Wouter van Oortmerssen, Mike Dysart, Robert Pointon
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